﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;

public abstract class FSMAINodeBase<T> where T:Enum
{
    public T NextState{protected set;get;}



    public virtual void EnterNode(){}

    public virtual bool RunningNode()
    {
        return true;
    }

    public virtual void LeaveNode(){}
}
